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Basics Computer Simple Taming
 Programming and Customizing the Basic Stamp with CDROM by Scott Edwards, Build smart electronics projects with the inexpensive, simple-to-use, surprisingly powerful BASIC Stamp. Includes Scott Edwards' original "Stamp Applications" columns from "Nuts & Volts magazine! If you want to take advantage of the popular PIC Microcontroller for your electronics projects, but are intimidated by the programming involved, your worries are over. This guide gives you a comprehensive tutorial on the easy-to-use BASIC Stamp single-board computer, which runs a PIC Microcontroller, and doesn't require you to do any assembly language programming. Written by the author of the widely read "Stamp Applications" column for "Nuts & Volts magazine, "Programming and Customizing the BASIC Stamp Computer offers you: * A primer on basic electronics--including reading schematics, identifying components, and constructing prototypes. * Thorough yet accessible coverage of both BASIC Stamp I and II--from reading and understanding BASIC programs, to PBASIC toolboxes, to detailed applications. * BASIC Stamp Quick Reference Guide * 12 complete projects that demonstrate various BASIC Stamp applications and allow you to put your new knowledge to work. * An accompanying CD that provides all the software tools you need to begin developing PIC applications on your own.
 Queueing Networks and Markov Chains: Modeling and Performance Evaluation with Computer Science Applications by Gunter Bolch, The first book to address computer performance evaluation from the perspective of queueing theory and Markov chains. Queueing Networks and Markov Chains provides comprehensive coverage of the theory and application of computer performance evaluation based on queueing networks and Markov chains. Progressing from basic concepts to more complex topics, this book offers a clear and concise treatment of the state of the art in this important field. Essential reading for system designers and researchers as well as graduate students taking courses in computer performance analysis, this book contains: A basic introduction to probability theory An explanation of the characteristics of different types of Markov chains Simple examples of all algorithms Transient and steady-state solution algorithms Well-known solution techniques for queueing systems and networks A broad range of application studies from client-server systems to ATM networks Hundreds of illustrations, exercises, and more. As computer and communications systems become more complex, system designers are increasingly called upon to locate information bottlenecks or create optimal systems for specific needs. In a short period of time, performance modeling techniques have become an important tool for this type of work and indispensable to anyone dealing with questions of reliability and quality in operations, communications, and manufacturing. Queueing Networks and Markov Chains is an up-to-date, application-driven guide to computer performance analysis. It is the only book currently available that combines theory and applications of computer performance evaluation with queueing networks and Markov chains, and offersan abundance of performance-evaluation algorithms, applications, and case studies. Entirely self-contained, Queueing Networks and Markov Chains introduces probability theory and clearly explains basic concepts before moving to advanced topics.
String (computer science) - In computer programming and some branches of mathematics, strings are sequences of various simple objects. These simple objects are selected from a predetermined set, each entry of which is usually allocated a code. Scorched Earth (computer game) - Scorched Earth was a popular shareware computer game from the PC-DOS era, originally written by Wendell Hicken, in which tanks do turn-based battle in two-dimensional terrain, with each player adjusting the angle and power of his or her tank turret before each shot. Despite the simple premise (and very simple graphics, by modern standards) the game is still playable, and some find it quite addictive. Binding (computer science) - In computer science, binding refers to the creation of a simple reference to something which is larger and more complicated and used frequently. The simple reference can be used instead of having to repeat the larger thing. Computer system - A computer system consists of a set of hardware and software which processes data in a meaningful way. The personal computer or PC exemplifies a relatively simple computer system.
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